// JavaScript Document
oldID = 0;
subOldID=0;
trigger = 0;
function menuOn(id){
	trigger = 1;
	if(oldID==null){ oldID = 1;}
	var x = document.getElementById(id);
	var y = document.getElementById(oldID);
	if(y) y.style.display = 'none';
	if(x) x.style.display = 'block';
	oldID = id;
	StopTheClock();
}
function subMenuOn(id){
	trigger = 1;
	if(subOldID==null){ subOldID = 1;}
	var xx = document.getElementById(id);
	var yy = document.getElementById(subOldID);
	if(yy) yy.style.display = 'none';
	if(xx) xx.style.display = 'block';
	subOldID = id;
	StopTheClock();
}
function menuOff(id){
	oldID = id;
	var y = document.getElementById(id);
	if(y) y.style.display = 'none';
}
function subMenuOff(id){
	subOldID = id;
	var yy = document.getElementById(subOldID);
	if(yy) yy.style.display = 'none';

}
function menuOffall(){
	if(trigger == 1){
		var x1 = document.getElementById(oldID);
		var y1 = document.getElementById(subOldID);
		if(x1) x1.style.display = 'none';
		if(y1) y1.style.display = 'none';
		trigger = 0;
	}
}

/* timer */
var secs
var timerID = null
var timerRunning = false
var delay = 500

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 1
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
  		clearTimeout(timerID)
  	timerRunning = false
}

function StartTheTimer(secs)
{
    if (secs==0)
    {
        StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        menuOffall();
    }
    else
    {
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer("+secs+")", delay)
    }
}